Are we providing “space” for virtual making?

Maker Space is the current hotness. No debate there. I cannot scroll through Twitter without seeing a school’s new Maker Lab, a classroom’s new Maker drawer or an article about the benefits of “Making”. Yet I can’t help but wonder…

Are all “making” experiences being treated equally?

Let’s say someone walked into my classroom and saw my Grade 4 students cutting cardboard, rummaging through tools, using a hot glue gun, and twisting wires together . They would probably be pleased. They would probably say “Wow! Great Maker Space!”

Let’s say someone walked into my classroom and saw my Grade 4 students all on their iPads. But, on their iPads they were playing the game MineCraft. Would they be pleased then? Would they say “Wow! Great Maker Space!”?

A few weeks ago I know I wouldn’t have. A few weeks ago, my understanding of Maker Space was something that existed in actual reality. Then one day last week, when my students were taking a ten minute break to “recharge their batteries”, I made the great decision to ask my students a simple question:

What are you doing on Minecraft?

I was actually blown away! One of my students showed me a three story mansion with over 10 rooms – stables, secret panic rooms, appliances, fireplaces, staircases, furniture – that she had built by herself… brick by brick! She told me about the different materials she needed, and the different combinations that made certain structures. She spent three weeks building it – of her own time. 

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My thinking was instantly challenged and my perspective began to shift. Wasn’t the Maker Movement about the essence of designing, creating and building – not hammers, boxes and ductape. Were those goals not still being accomplished, virtually, through Minecraft?

I began to wonder if virtual making is being held in the same regard as physical making in today’s schools. And if it’s not, why? Is it because as adults we are unfamiliar with virtual maker programs like Minecraft? Is it because as adults we have biases against virtual experiences? Is it because as adults if we don’t understand it, it must not be worthwhile? I know for me, most of the answers -sadly – are yes.

So I will strive to learn. I will strive to become familiar with what my students love and are using. I will strive to become literate in new literacies. I will strive to become more aware of my own biases and my prejudices against things that I don’t understand. I will strive to not value learning in the physical realm over learning in the virtual realm.

And when visitors come into the room, see my students on their iPads and ask “What are your students doing?” I will confidently answer “they are doing Maker Space”.